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Video Game for Shore
Educational Collaborative
A Navigation Game for Persons with Limited
Mobility
Designers:
Antonio Galante
Abstract
The
navigation game for Shore Educational Collaborative (Shore)
was designed to help those with limited mobility develop
hand-eye coordination. The player controls the game
characters using a one button input device. The goal of the
game is to navigate the character to an object, collect that
object and then proceed to the next object. Currently the
games that allow only one button interaction are two
dimensional (2D) “cause and effect” type games. The video
game created for this project incorporates the cause and
effect functionality and adds direction control. The one
button action in the video game allows the player to control
the direction in which a game character moves. The
characters in the game move in a forward direction and when
the button is pressed the character turns. When the button
is released the character moves in the new direction
tangential to his release point thus providing more
interaction with the user.
The game was created using 3D Game studio’s A6 authoring
system. The A6 system is separated into three parts: the
world editor (WED), the model editor (MED), and the script
editor (SED). The language used in the SED is “C-Script”.
The myriad of functions were separated into several modules.
The modules work together to complete the game. Those
modules are 1) Main, 2) Sound, 3) Video, and 4) Movement.
The core of the source code is the Main module which invokes
the game and “listens” for keyboard commands.

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